SI Digi Blog
Friday, July 11, 2014 - 15:46
Cody Coltharp is the 3D guru and Game Design mentor at ARTLAB+, the Smithsonian’s free, drop-in digital studio for teens. Cody has a degree in mechanical sculpture from the New College of Florida and is the Art Director for Green Door Labs, a location-based gaming company that makes games for museums and schools. How do you use 3D technology with the teens?
Tuesday, July 1, 2014 - 15:20
Learn how to use the split screen mode to compare the two Abraham Lincoln life mask 3D scans. This tool allows you to compare any of the Smithsonian X 3D models side-by-side. As we grow the Smithsonian X 3D collection, this tool will become even more useful!
Wednesday, June 4, 2014 - 10:40
Over the past year the Collections Department of the National Air and Space Museum (NASM) has been developing a multi-image compositing technique, colloquially know as Rapid Capture Composited Imagery (RCCI). This process was developed in order to achieve high resolution photography of large, two dimensional and of nearly single-plane 3-D objects by utilizing off-the-shelf technology and equipment in a quick and efficient manner.
Sunday, May 18, 2014 - 15:56
On the West Coast, they have the Oscars for those who have done good on the silver screen. I just recently learned that on the East Coast, we have the Sammies for those who have done good in federal government. The Sammies, also known as the Samuel J.
Tuesday, May 13, 2014 - 08:03
Although it now lacks its head and hands, this standing image of a Buddha is still impressive.
Thursday, May 8, 2014 - 14:28
Watch this video and learn how to use the Smithsonian 3D Explorer’s ambient occlusion map tools to pull out surface detail that is hard to see with the naked eye. Ambient occlusion maps allow you to darken areas of high curvature and lighten areas of low curvature.
Thursday, May 8, 2014 - 14:23
On April 15, 2014 sixteen wooden crates containing the Nation’s T. rex arrived at the National Museum of Natural History from Montana. While the curators are carefully unpacking the crates, and performing a condition evaluation, the Smithsonian X 3D scanning team is making digital models of the bones. We are using handheld 3D scanners to capture high-resolution surface and color information from each bone. We’re scanning the entire T. rex, so it will take time—there are more than 200 bones and the T. rex requires careful handling.
Tuesday, May 6, 2014 - 10:09
Here’s the challenge laid out in very simple terms—this a traditional flatbed scanner: Depending on the resolution, a single scan can take a while. Let’s be optimistic and call it 5 minutes. This is a traditional photo studio setup:
Thursday, May 1, 2014 - 14:02
The Smithsonian Institution's Digitization Program Office (DPO) establishes metrics which track digitization progress across the Smithsonian, and implements policy for the creation, management and oversight of millions of Smithsonian digital assets.
Wednesday, April 30, 2014 - 04:45
The Digitization Program Office (DPO) was founded to “integrate digitization into the core functions of the Smithsonian,” as the inaugural digitization strategic plan eloquently states. With 138 million objects and specimens, 157 thousand cubic feet of archival materials, and 2 million library volumes, all of which are housed in 41 facilities, 19 museums and 9 research centers, the scale and diversity of Smithsonian collections presents a unique digitization challenge.