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Digitization Program Office

A Showcase for Digitization Projects at the Smithsonian

SI Digi Blog

Jon Blundell of the Smithsonian Digitization Program Office 3D Scanning the Greek Slave
Author: Karen Lemmey, Sculpture Curator, Smithsonian American Art Museum
Friday, March 27, 2015 - 13:52
Karen Lemmey, American Art's sculpture curator is organizing an installation that will include Hiram Power's Greek Slave, one of the most popular sculptures of the 19th century. As part of her preparation, she is working with Smithsonian X 3D, part of the Institution's Digitization program, to create a 3D model of the Greek Slave. Karen fills us in on the process. 
T. Rex 3D Skull
Author: Günter Waibel, Director, Digitization Program Office, OCIO
Tuesday, January 27, 2015 - 12:06
Smithsonian X 3D brings museum collections to homes and classrooms by applying cutting-edge 3D technology to one-of-a-kind objects such as the 1903 Wright Flyer, Lincoln’s Life Masks, a 1500 year old Buddha sculpture, a prehistoric fossilized whale, or a Super Nova. The 3D models are presented online at 3D.SI.EDU through a plug-in free explorer based on WebGL, which was created for the Smithsonian by the 3D design firm Autodesk.
1904 Wright Flyer
Author: Vince Rossi, DPO 3D Imaging
Monday, December 22, 2014 - 15:53
This video tutorial will show you how to use the cross section, measuring and sharing tools with the Smithsonian 3D Explorer. Try these tools out for yourself with the 1904 Wright Flyer model by clicking this link-
3D portrait of President Barack Obama
Author: Günter Waibel, Director, Digitization Program Office, OCIO
Tuesday, December 2, 2014 - 13:00
The first presidential portraits created from 3-D scan data are now on display in the Smithsonian Castle. The portraits of President Barack Obama were created based on data collected by a Smithsonian-led team of 3-D digital imaging specialists and include a digital and 3-D printed bust and life mask. A new video released today by the White House (and shown below) details the behind-the-scenes process of scanning, creating and printing the historic portraits.
Skin and Bones Augmented RealityMobile APP
Author: Rebecca Perry, NMNH
Friday, November 21, 2014 - 16:48
Robert Costello, the National Outreach Program Manager at the Smithsonian’s National Museum of Natural History (NMNH), has been busy time-traveling a 19th-century, 150-pound Mississippi catfish back to life on his digital tablet.
2014 Smithsonian Institution Digitization Fair
Author: Günter Waibel, Director, Digitization Program Office, OCIO
Monday, November 3, 2014 - 11:51
At the Smithsonian’s biennial Digitization Fair, we strive to bring together the entire digitization community from our 19 museums and 9 research centers to share best practices, great ideas and lofty visions. This year, for the first time, we also invited a range of presenters from left field, so to speak.
Digitizing bees at the National Museum of Natural History
Author: Ken Rahaim, DPO
Wednesday, August 27, 2014 - 15:03
Follow Us on Our 40-day Odyssey to Digitize over 40,000 Bumble Bees from the Smithsonian's National Museum of Natural History's Entomology Dept's Bombus Collection!
Author: Kelly Crawford, Smithsonian Gardens
Monday, August 18, 2014 - 11:30
Author: Jessica Warner Beauchamp, DPO
Friday, August 15, 2014 - 09:58
  When I first started working for the Digitization Program Office eons ago in the fall of 2009, the Smithsonian had just published its first Digitization Strategic Plan.  Several working groups from across the Smithsonian were tasked with hashing out various aspects of the plan, such as setting priorities for digitization, standards, and life cycle management for digital assets. 
Hirshhorn ARTLAB+ digital studio for teens
Author: Ryan Hill, Director of Digital Learning Programs, Hirshhorn Museum and Sculpture Garden
Friday, July 11, 2014 - 15:46
Cody Coltharp is the 3D guru and Game Design mentor at ARTLAB+, the Smithsonian’s free, drop-in digital studio for teens. Cody has a degree in mechanical sculpture from the New College of Florida and is the Art Director for Green Door Labs, a location-based gaming company that makes games for museums and schools. How do you use 3D technology with the teens?