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Keturah Pratt

Policy and Analysis Support

Keturah started working with DPO in January 2020, just two months before the pandemic closed the Smithsonian. As the Policy and Analysis Assistant, Keturah works closely with Jessica Warner and Smithsonian staff to measure progress on the digitization of museum, archive, and library assets and to plan digitization and management of digital assets into the future. She also helps facilitate committee meetings and DPO-sponsored events, maintains records, and serves as eagle-eye editor for various DPO communications.

Katie Wolfe

3D Digitization Technician

Since April 2023, Katie Wolfe has worked as a scanning technician on the DPO’s 3D team, where she works to grow the amount of 3D digitized assets from the Smithsonian’s collection. Prior to coming to the Smithsonian, Katie worked for a 3D scanning company and specialized in 3D digitization for museums, high-profile artists, and the VFX industry. She has worked on hundreds of 3D scanning projects varying from capturing fingerprint ridges to entire city blocks.

Erin Mazzei

Mass Digitization Program Officer

Erin Mazzei joined the Digitization Program Office in October 2022 to support the Mass Digitization team. After receiving an M.F.A in Photography from the University of Georgia in 2016, she returned to her home state of Texas to put her fifteen plus years of professional photography experience to use at Texas State University as a digital imaging specialist. She has always been enthusiastic about expanding public access to libraries, museums, and digital knowledge, and her passion for the creative possibilities of digitization continues to grow.

Eric Maslowski

Packrat Product Lead

Eric's passion for all things 3D was kicked-off by a digital brick cow from his youth. Since that pivotal moment he has been captivated by the intentional, and creative, use of technology, wearing many hats in the process (designer, developer, UX, etc.). He has spent the last 20 years demystifying technologies (3D Scanning, VR/AR, 3D Printing, etc.) while building high impact teams/products for academia, research, healthcare, and entertainment.